Fusion 360 Video Tutorial

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Ball-bearings are very popular for 3d-printing. However they often fail for real applications. Using Fusion 360 I've created a parametric design of a 'Crossed Roller Slew Bearing'. The result is a pretty accurate and robust bearing. The bearing including the rollers is 3d-printed in separate parts. There are a few screws needed to clamp the two halves of the inner race together.

  1. Fusion 360 Tutorials Beginners
  2. Gopro Fusion 360 Video
360 video camera

The design process is really straightforward, so I've created a video tutorial how to design this slew bearing in Fusion 360. With some practice, such a bearing can be designed from scratch in less than 20 minutes. For students interested in 3d-Design, I recommend to install Fusion 360 and walk through the tutorial.

The 3d-files available for downloading are a large version with 48 rolls, and a small version with only 10 rolls (top and bottom halves of the race are actually symmetrical, but for completeness both are available as STL).

Fusion 360 Tutorials Beginners

If you need a bearing with other dimensions, the CAD-files of Fusion 360 are available for download. There are actually two different designs: a basic version with cylindrical rollers, and a more sophisticated version with conic rollers. The CAD-files are also available here:

http://a360.co/2r9MFf5
http://a360.co/2r9JnZf

More accurately, this Instructable shows you how to render a motion study in Autodesk's Fusion 360 using their very nice and very fast Cloud Rendering. So if for example, you have modeled something, and you want animate how it moves, here are the (general) steps you'd take to create a nice looking animation, fully rendered.

The quick video tutorial below shows step-by-step both solutions. Looking to learn more about Fusion 360? Watch our Fusion 360 YouTube playlist or check out our training schedule for upcoming Fusion 360 classes. Learning Fusion 360. Download vmware vsphere 6 client login. I show the way to do it at the end of the video. You will be able to follow this tutorial even if you just opened Fusion 360 for the.

  • Model/import/create the thing you want to animate
  • create joints to tell the software where the degrees of freedom are
  • create a motion study to tell Fusion what values those joints should take as it moves
  • and then Cloud Render the motion study in the Render tab

Autodesk has put out a nice tutorial on the matter:

Gopro Fusion 360 Video

Beginners

But, unfortunately, as of release 2.0.1870, there are a few steps you have to do to get to the magical button that will let you Cloud Render a motion study, that the above video does not talk about (because they're essentially bugs).

Please keep in mind that this is one of many ways to render an animation. If you have Maya, or even Inventor, there are ways to do it in each respective program, but I've found that Fusion's Cloud Rendering is unique in that it outputs a fairly high quality video (.mp4) of a 100 frames in about 20 minutes. All because the processing is done on a set of servers somewhere far away. If you've ever rendered something in Maya/Mental Ray on your personal computer, you know that even 50 frames could take a few hours. Fusion 360 is also free (to educators, tinkerers, and startups). That being said, there's more flexibility and settings if you used Maya/Mental Ray.